Ragnarok Online Monsters Database

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General monsters' criteria
Monster's AI
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Searching Tips

If you are not familiar with the Ragnarok Online Monsters Database, take some times to read the following tips:

  1. First, you must know your own character. Take notes your character class, level, stats, def, weapons, gears, and other information. Use the information to find the perfect monster for you to level. So there won't be no more dead novices in Glast Heim.
  2. Make use of your arsenals and gears. For example, if you have a Cranial Guard, try to input demi-human in the race field. If you have an Ice elemental weapon, input fire in the element field. If you use daggers, avoid Savages. They are big in size and big size is definitely not good for daggers. Find small size monsters instead. Also if you have carded weapons, input the search fields accordingly. That way you can maximize your damage and improve your exp gains significantly.
  3. Know your type. Specific class and specific build needs specific monsters to level efficiently. Acolytes and mages level on different monsters. Non-critical build should search for low-def monsters. Magicians should search for low-mdef monsters, etc. Get some examples on this on the next section.

Class-Specific Examples

Still confused huh? Try the following examples.

  1. Agility Based

    This class includes agile Swordsman/Knight/Crusader/Defender/Lord Knight/Paladin, agile Thief/Assassin/Rogue/Assassin Cross/Stalker, agile Archer/Hunter/Bard/Dancer/Sniper/Minstrel/Gypsy, agile Merchant/Blacksmith/Alchemist/Whitesmith/Biochemist/Creator, and agile Acolyte/Priest/Monk/High Priest/Champion. They depend on their high flee to dodge monster's attacks. Agile characters have better chance by avoiding mobbed places as they tend to have low hit points.

    Necessary search filters:

    • Max Flee: input your flee (base level + agility) here so you can dodge your enemy at the rate of 95%. You can input higher value to give you wider range of monsters, but constantly getting hit by the bad guy is definitely not good.
    • Max Def: unless you have a reasonable critical rate, you should limit the monsters' maximum defense level so you won't deal pathetic damage.
    • Mobber: if you can only fight well with one monster at a time, try to input 'no' in this field so you won't be mobbed to death.
    • Aggressive: refer to the above.
    • Has minions: refer to the above.

  2. Vitality Based

    This class includes vit Swordsman/Knight/Crusader/Defender/Lord Knight/Paladin, vit Thief/Assassin/Rogue/Stalker/Assassin Cross, and vit Merchant/Blacksmith/Alchemist/Whitesmith/Biochemist/Creator. They depend on their high vitality and defense to reduce damage from monster's attacks, and they usually like to use mob-control skills.

    Necessary search filters:

    • Race: vit characters should use racial guards to reduce damage. Specify the race here if you have a specific racial guard.
    • Max Atk: since you won't dodge any attack, you better limit the monster's max atk according to your defense and vitality points.
    • Max Aspd: same as the above, if the monsters hit fast, you won't last long, better limit their max aspd to medium or lower.
    • Max Def: unless you have a reasonable critical rate, you should limit the monsters' maximum defense level so you won't deal pathetic damage.
    • Mobber: if you would rather collect some mobs and devastate them in a single move, try to input 'yes' in this field so you can collect monsters easier.
    • Aggressive: refer to the above.
    • Has minions: refer to the above.

  3. Trappers

    Trappers like to trap the monster and make them immobile so they can attack the monster safely from distance. This class includes Hunter/Sniper — with the trapping skills, e.g. Ankle Snare — and Mage/Wizzard/Sage/High Wizard/Professor/Scholar — with the following skills: Frost Diver, Storm Gust, Fire Wall, Ice Wall, or Stone Curse. You also should find quiet place so you can trap peacefully.

    Necessary search filters:

    • Max Speed: if you are not skillful enough with the trapping skill, you better limit your monster's speed to medium or lower to buy you more time to set your trap.
    • Mobber: more monsters may make it more difficult for you to set the trap, if you do find some difficulties with mobs, try to set this option to 'no'.
    • Aggressive: refer to the above.
    • Has minions: refer to the above.

  4. Magic Users

    Most magic users (Mage/Wizard/Sages/High Wizard/Professor/Scholar, Monk/Champion, and Int/Dex Rogue/Stalker) have low vit/def/hp, thus makes them vulnerable to attacks. But they also have deadly skills that can kill most enemies in one shot such as Jupitel Thunder, Water Ball, or Ashura Strike. They will want to kill before being killed.

    Necessary search filters:

    • Max MDef: magic doesn't do much against monsters having high magical defense level.
    • Mobile: if you set this to 'no', you will find stationary monsters. You can pummel them with your ranged spells and they won't even be able to retaliate if their attacks have shorter range.
    • Cast sensor: monsters with cast sensing ability can detect if someone is casting spells on them and will try to attack and cancel the spells. If your casting speed is slow, you better turn this option to 'no'.
    • Aggressive: if you have nobody supporting you, you better avoid the aggressives. Turn this option to 'no'.

  5. Holy Based

    This class include the supportive Acolyte/Priest/High Priest — with Heal and Holy Light as their only weapon —, Turn Undead or Magnus Exorcismus Priest/High Priest, and Grand Cross Crusader/Defender/Paladin. They skills are holy-based, thus they can only effectively level on undeads or demons. Also if you have mob-control skills such as Magnus Exorcismus or Grand Cross, you better look for places with high undead spawns.

    Necessary search filters:

    • Element: set this to undead if you only have access to Heal, Turn Undead, or Magnus Exorcismus.
    • Max MDef: magic doesn't do much against monsters having high magical defense level.